AI Insights · Timothy · April 2024
Top 5 Slime Games Performance in Belgium Q1 2024
In Q1 2024, the top five slime games in Belgium showed varied performance trends in weekly downloads, revenue, and active users on a unified platform.
In Q1 2024, the top five slime games in Belgium showed varied performance trends in weekly downloads, revenue, and active users on a unified platform. Here’s a detailed look at how each app fared.
My Talking Slimy: Super Cat 3D from Pixeland LLC saw its weekly revenue fluctuate, peaking at around $416 in the final week of January and the last week of February. Weekly downloads started strong with 1.4K in the first week of January but tapered off to 263 by the end of March. Active users witnessed a downward trend initially but rebounded to 2K in the last week of March.
Super Slime - Black Hole Game by Supercent, Inc. experienced a notable increase in weekly revenue, culminating in $61 in the final week of March. Downloads saw significant growth in February, reaching a high of 3.9K in the week of February 12. Active users surged from 5.1K in early January to a peak of 12.5K mid-February, before settling at 8.7K by the end of March.
Super Slime Simulator from Dramaton LTD had modest weekly revenue, peaking at $67 in the first week of January. Downloads were relatively stable, with a high of 580 in mid-February. Active users saw a slight increase, from 2.8K in early January to a peak of 2.9K in late February before stabilizing around 2.5K in March.
World of Slime Simulator Games by Solid Apps INC had minimal weekly revenue, peaking at $14 in mid-January. Downloads remained low, with a slight increase to 18 in the last week of March.
Bruno - My Super Slime Pet from Dramaton LTD saw variable weekly revenue, peaking at $19 in mid-February. Downloads were steady, with a high of 904 in mid-February. Active users consistently increased, reaching 4.5K by the end of March.
For more detailed insights and data, visit Sensor Tower.